How do you imagine a future that’s closer to our reality than what Gene Roddenberry was imagining for a show set three centuries from now? And how do you remain true to the franchise and all those elements created for The Original Series, The Next Generation, Deep Space Nine, and Voyager—whilst still making it mesh with what is to come later on the timeline? This is the challenge that faced the creative team when they began creating Enterprise. It was the Ultimate Prequel Design Challenge. And to say that it was daunting would be an understatement.
In this episode of Warp Five, Christopher Jones and Tyler Johnson take a look at key areas that had to address the prequel nature of the series and bridge the gap between not only the 22nd century and the 24th, but between the audience's perception of what "future" meant in 1966 and 2001. From the NX-01's exterior to the bridge to the engine room—to alien ships and beyond—we explore the visual design of Star Trek's prequel. We even find out why you can never have too many pockets and zippers.
Running Time: 1 hour 4 minutes 18 seconds
Christopher Jones and Tyler Johnson
Prequel Design Challenge
Designing the NX-01
Retro Alien Ship Designs
Audible is the premiere source for audiobooks with more than 150,000 titles to choose from, and new titles coming every week. From classics to current bestsellers, and even some of the most famous Star Trek books like Prime Directive, Federation, and Spock’s World, Audible has something for everyone.
As a Trek.fm listener you can get a free audiobook of your choice along with a 30-day trial to see just how great Audible is. So give it a try today, catch up on all those classic Star Trek books you’ve yet to read or that latest novel from you favorite author and support the network and our programming at the same time!